﻿#region Includes
using System;
using OpenTK;
#endregion

namespace GingerGL.Drawing.MD3
{
    //------------------------------------------------------------//
    /// <summary>
    /// Frame Matrix
    /// </summary>
    public struct FrameMatrix
    {
        //--------------------------------------------------------//
        #region Variables
        /// <summary>
        /// Frame Model View Matrix
        /// </summary>
        public Matrix4 Matrix;
        /// <summary>
        /// Frame Model Inverse Matrix
        /// </summary>
        public Matrix4 Inverse;
        #endregion
        //--------------------------------------------------------//
    }
    //------------------------------------------------------------//
}
